home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 76
/
XENIATGM66.iso
/
Indiana Jones
/
Indiana Jones.exe
/
RESOURCE
/
PREVIEW.GOB
/
3do_gen_lever_stick.3do
< prev
next >
Wrap
Text File
|
1999-11-15
|
5KB
|
136 lines
# MODEL 'gen_lever_stick.3do' created from 'H:\Amodelx\gen_lever_stick.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:gen_lever_arm.MAT
1:gen_lever_grip.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.002500
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.002500
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME LEVER_ARM
RADIUS 0.060220
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 10
# num: x: y: z: i:
0: -0.060000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000
1: -0.060000 0.004500 -0.002500 0.000000 0.000000 0.000000 1.000000
2: -0.060000 0.004500 0.002500 0.000000 0.000000 0.000000 1.000000
3: 0.040000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000
4: 0.040000 0.004500 -0.002500 0.000000 0.000000 0.000000 1.000000
5: 0.040000 0.004500 0.002500 0.000000 0.000000 0.000000 1.000000
6: 0.060000 -0.002500 0.000000 0.000000 0.000000 0.000000 1.000000
7: 0.060000 0.004500 -0.002500 0.000000 0.000000 0.000000 1.000000
8: 0.060000 0.004500 0.002500 0.000000 0.000000 0.000000 1.000000
9: 0.050000 -0.004500 0.000000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 12
0: 0.499998 4.500000
1: 0.999631 -5.500000
2: 0.500001 -5.500000
3: 0.999629 4.500000
4: 0.000371 -5.500000
5: 0.000369 4.500000
6: 0.222502 -0.999501
7: 0.999501 -0.999501
8: 0.000500 -0.500000
9: 0.500002 -0.000500
10: 0.999500 -0.000500
11: 0.999500 -0.000500
VERTEX NORMALS
# num: x: y: z:
0: 0.000000 -1.000000 0.000002
1: 0.000000 0.507128 -0.861871
2: 0.000000 0.507129 0.861870
3: -0.217074 -0.976155 0.000000
4: -0.076022 0.274986 -0.958438
5: -0.076022 0.274986 0.958438
6: 0.860618 -0.509251 -0.000001
7: 0.481186 0.178917 -0.858166
8: 0.481186 0.178916 0.858166
9: -0.134599 -0.990900 -0.000001
FACES 11
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 0 1, 3 4, 1 3, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 1, 3 2, 5 5, 4 4, 1
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 2, 5 0, 0 3, 2 5, 4
3: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 6 7, 7 8, 7
4: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 6 8, 7 9, 8
5: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 9 9, 8 5, 10
6: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 9, 8 8, 7 5, 10
7: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 6 9, 8 7, 7
8: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 11 7, 7 9, 8
9: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 9, 8 3, 9 4, 11
10: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 8, 7 7, 7 4, 11 5, 10
FACE NORMALS
# num: x: y: z:
0: 0.000000 -0.485643 -0.874157
1: 0.000000 1.000000 0.000000
2: 0.000000 -0.485640 0.874159
3: 1.000000 0.000000 0.000000
4: 0.067117 -0.335579 0.939618
5: -0.213501 -0.474445 0.854002
6: 0.000000 -0.267644 0.963518
7: 0.067116 -0.335577 -0.939619
8: 0.000000 -0.267642 -0.963518
9: -0.213500 -0.474443 -0.854003
10: 0.000000 1.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 VLEC_NULL
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 LEVER_ARM